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1141. FAST heavies??? - in Player Features and Ideas Discussion [original thread]
What missiles need is to be able to deal damage even after the ship that fired them has warped, cloaked or exploded. That would allow the delay between the first shot and the first impact to be compensated for by residual damage that's done after ...
- by Reggie Stoneloader - at 2007.06.17 23:27:00
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1142. Low-sec "star" system for flagging. - in Player Features and Ideas Discussion [original thread]
We all know and love Grand Theft Auto on the Playstation 2, right? In that game, illegal activities (theft, murder, etc) earn you "stars". Once star means police pursue and arrest you on sight, two stars means they'll chase you down and auto-spawn...
- by Reggie Stoneloader - at 2007.06.17 23:22:00
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1143. Amarr rebalance - in Player Features and Ideas Discussion [original thread]
But the Merlin only has two turret hardpoints, so its bonus is less useful than the Punisher, which enjoys homogeneous weapon fittings.
- by Reggie Stoneloader - at 2007.06.17 06:01:00
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1144. Make Ore theft harder - in Player Features and Ideas Discussion [original thread]
Jetcan mining is fine the way it is. You can currently mine: 1. Solo 2. In High-Sec 3. AFK 4. With one account 5. For good profit 6. Near trade hubs You just can't do all six at once. I can mine for hours and hours in a 0.5 system and never even...
- by Reggie Stoneloader - at 2007.06.16 19:14:00
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1145. Set maximum speed to the speed of light [:lol:] - in Player Features and Ideas Discussion [original thread]
Sure, but you can approach c asymptotically, reaching 99.999999999% of the speed of light using finite (although prodigious) force. It's still not a good idea for EvE, though.
- by Reggie Stoneloader - at 2007.06.16 16:16:00
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1146. Hijacking for idiots - in Player Features and Ideas Discussion [original thread]
Agreed. I you want to hijack a ship, you have to win the heck out of the fight, first. Web, scram, ECM, a buddy nearby in a pod who's already trained to fly the thing, and enough time to explain to the target why it's in his best interests to beat...
- by Reggie Stoneloader - at 2007.06.16 15:42:00
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1147. How to make PVP in low sec more interesting? - in Player Features and Ideas Discussion [original thread]
I think the bombs would actually be more useful in an anti-gatecamp function than as a grief tool. I'd love to be able to send a bomber through a gate, have him drop a bomb of the appropriate flavore, then follow through with my haulers to dodge t...
- by Reggie Stoneloader - at 2007.06.16 04:18:00
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1148. Mobile Factory - in Player Features and Ideas Discussion [original thread]
Yeah, I'd love to see modules that could turn a Badger II into an ammunition manufacturing array, or let an Ity V refine the ore in its hold. That would be so sweet. It would be like Clonk Planet, and that appeals to me immensely.
- by Reggie Stoneloader - at 2007.06.16 04:09:00
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1149. Set maximum speed to the speed of light [:lol:] - in Player Features and Ideas Discussion [original thread]
There's some legitimate physics that supports the notion that an object moving at extreme speeds would "phase" through solid objects, so warping through planets might not be as silly as it seems. I like the idea of showing the ship as heading in ...
- by Reggie Stoneloader - at 2007.06.16 04:07:00
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1150. Set maximum speed to the speed of light [:lol:] - in Player Features and Ideas Discussion [original thread]
You're thinking of the wrong video game.
- by Reggie Stoneloader - at 2007.06.15 13:54:00
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1151. Hijacking for idiots - in Player Features and Ideas Discussion [original thread]
But bounties take money from players. Insurance creates it ex nihilo. You could insure a carrier, then pass it to an alt via this mod, collect your billions, re-insure it, wash, rinse, repeat. Too much abuse. Letting the other guy take your ship ...
- by Reggie Stoneloader - at 2007.06.15 13:53:00
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1152. Make Ore theft harder - in Player Features and Ideas Discussion [original thread]
I agree, co-op is the best reason to play online games. I'm looking forward to taking newbies into level 4s in a dozen frigates. I've got this theory that a Kestrel with four rocket launchers full of Defenders and an afterburner, with a little bit...
- by Reggie Stoneloader - at 2007.06.15 13:49:00
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1153. Hijacking for idiots - in Player Features and Ideas Discussion [original thread]
No. Too powerful. It would be used on dreads in seige mode, used on freighters in high-sec, used everywhere instead of fighting. It also circumvents insurance, which is a devastating blow to most players. I'd rather see ejecting cancel the self-d...
- by Reggie Stoneloader - at 2007.06.15 06:37:00
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1154. Outpost self-destruct - in Player Features and Ideas Discussion [original thread]
Yeah, it's disheartening to know that if you band together and work your butts off to erect an outpost, it'll just get commandeered by someone with a larger dread fleet than yours, and you just wind up feeding the dragon. Better to undo the work ...
- by Reggie Stoneloader - at 2007.06.15 06:31:00
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1155. Dont' tempt people to lowsec, FORCE them there! - in Player Features and Ideas Discussion [original thread]
That's a good observation. The predator/prey relationship doesn't apply in EvE because the "predators" can't starve to death. They just rat or run missions, but they never go away, because there's noplace for them to go. They can't go to high-sec,...
- by Reggie Stoneloader - at 2007.06.15 06:27:00
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1156. Dont' tempt people to lowsec, FORCE them there! - in Player Features and Ideas Discussion [original thread]
Yep, this and many similar ideas is rooted in a player's desire to win fights without a serious risk of losing fights. If you want to fight, there are lots of places you can go to fight people and groups of people who are willing to engage in PvP...
- by Reggie Stoneloader - at 2007.06.15 03:45:00
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1157. Make Ore theft harder - in Player Features and Ideas Discussion [original thread]
It's currently a corp kill right. Not sure about gang, since my gang always consists of dudes from my corp.
- by Reggie Stoneloader - at 2007.06.15 03:35:00
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1158. Make Ore theft harder - in Player Features and Ideas Discussion [original thread]
If you are unable to defend or haul your mining yield effectively, then you do not have the infrastructure to mine safely in the most efficient way. That's as it should be. After all, if a solo miner did just as well as a member of a mining corpor...
- by Reggie Stoneloader - at 2007.06.14 07:04:00
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1159. Nerf Iteron V? - in Player Features and Ideas Discussion [original thread]
What? COmbat ships get absolutely all the love in EvE. Look at the high-end content. Make two columns, one for industrial professions and one for combat professions. Now list, in each one, all the examples of: 1. T1 ships 2. T2 ships 3. Modules 4...
- by Reggie Stoneloader - at 2007.06.14 06:58:00
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1160. The almighty Tractor Beam - in Player Features and Ideas Discussion [original thread]
Indeed, the tractor increases your isk/hour while looting by an enormous amount. Just because it doesn't "pew pew" or "wtfpwn" or "roxxor" doesn't mean it's not a valuable asset and an important part of this balanced setup.
- by Reggie Stoneloader - at 2007.06.14 06:47:00
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